﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ArmoryData.Character
{
    public class Melee
    {
        public Melee()
        {
            MainhandDamage = new Dictionary<string, string>();
            OffhandDamage = new Dictionary<string, string>();
            MainhandSpeed = new Dictionary<string, string>();
            OffhandSpeed = new Dictionary<string, string>();
            Power = new Dictionary<string, string>();
            HitRating = new Dictionary<string, string>();
            CritChance = new Dictionary<string, string>();
            Expertise = new Dictionary<string, string>();
        }

        public Dictionary<string, string> MainhandDamage { get; set; }
        public Dictionary<string, string> OffhandDamage { get; set; }
        public Dictionary<string, string> MainhandSpeed { get; set; }
        public Dictionary<string, string> OffhandSpeed { get; set; }
        public Dictionary<string, string> Power { get; set; }
        public Dictionary<string, string> HitRating { get; set; }
        public Dictionary<string, string> CritChance { get; set; }
        public Dictionary<string, string> Expertise { get; set; }
    }
}
